Card Codex

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17 May 2024: Card library updated.

Rix Maadi Guildmage

BR · Creature — Human Shaman

{B}{R}: Target blocking creature gets -1/-1 until end of turn. {B}{R}: Target player who lost life this turn loses 1 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Witness the End 3BSorcery Devoid (This card has no color.) Target opponent exiles two cards from their hand and loses 2 life.
Cogwork Wrestler UArtifact Creature — Gnome Flash When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn. 1/2
Curse of Leeches 2BEnchantment — Aura Curse Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Servant of Tymaret 2BCreature — Zombie Inspired — Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. {2}{B}: Regenerate Servant of Tymaret. 1/3
Kalastria Healer 1BCreature — Vampire Cleric Ally Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 1/2
Eyeblight Assassin 2BCreature — Elf Assassin When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. 2/2
Shard of the Nightbringer 5BBBCreature — C'tan Flying Drain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way. 8/8
Mage Hunters' Onslaught 2BBSorcery Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.
Blind Creeper 1BCreature — Zombie Beast Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. 3/3
Viscid Lemures 4BCreature — Spirit {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 4/3
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