M:tG card similarity search
2G · Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Survive | 1G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library. |
Skyshroud Ranger | G | Creature — Elf Ranger | {T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery. 1/1 |
Mystical Tutor | U | Instant | Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. |
Foundry Groundbreaker | 3G | Creature — Human Artificer | When Foundry Groundbreaker enters the battlefield, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped. 3/4 |
Sift Through Sands | 1UU | Instant — Arcane | Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle. |
Land Grant | 1G | Sorcery | If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, put it into your hand, then shuffle. |
Coalition Victory | 3WUBRG | Sorcery | You win the game if you control a land of each basic land type and a creature of each color. |
Sméagol, Helpful Guide | 1BG | Legendary Creature — Halfling Horror | At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. 4/2 |
Show and Tell | 2U | Sorcery | Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. |
Threats Undetected | 2G | Sorcery | Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand. |