M:tG card similarity search
3UU · Creature — Spirit
Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Pendrell Drake | 3U | Creature — Drake | Flying Cycling {2} ({2}, Discard this card: Draw a card.) 2/3 |
| Shimmerscale Drake | 4U | Creature — Drake | Flying Cycling {2} ({2}, Discard this card: Draw a card.) 3/4 |
| Angelic Guardian | 4WW | Creature — Angel | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 5/5 |
| Revival Experiment | 4BG | Sorcery | For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment. |
| Rumbling Sentry | 3WW | Creature — Giant | When Rumbling Sentry enters the battlefield, scry 1. 3/6 |
| Skull Saucer | 4BB | Creature — Zombie Head | Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. 4/1 |
| Bloodline Necromancer | 4B | Creature — Vampire Wizard | Lifelink When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. 3/2 |
| Darksteel Gargoyle | 7 | Artifact Creature — Gargoyle | Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature.) 3/3 |
| Stunt Double | 3U | Creature — Shapeshifter | Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. 0/0 |
| Frankenstein's Monster | XBB | Creature — Zombie | As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. 0/1 |