Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Roaming Ghostlight

3UU · Creature — Spirit

Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. 3/2

Similar cards

Color identity:
NameManaTypeText
Connecting the Dots 1REnchantment Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
Spawn of Thraxes 5RRCreature — Dragon Flying When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control. 5/5
Grim Discovery 1BSorcery Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
Endless Sands Land — Desert {T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
Feign Death BInstant Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Undying Malice BInstant Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Voice of the Provinces 4WWCreature — Angel Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. 3/3
Simic Charm GUInstant Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.
Seraph of the Suns 5WWCreature — Angel Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/4
The Wise Mothman 1BGULegendary Creature — Insect Mutant Flying Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. 3/3
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