Card Codex

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17 May 2024: Card library updated.

Roar of Challenge

2G · Sorcery

All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Spearbreaker Behemoth 5GGCreature — Beast Indestructible {1}: Target creature with power 5 or greater gains indestructible until end of turn. 5/5
Beacon Behemoth 3GGCreature — Beast {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3
Ironclaw Buzzardiers 2RCreature — Orc Scout Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. 2/2
Temur Battle Rage 1RInstant Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Mosstodon 4GCreature — Plant Elephant {1}: Target creature with power 5 or greater gains trample until end of turn. 5/3
Whalebone Glider 2Artifact {2}, {T}: Target creature with power 3 or less gains flying until end of turn.
Lurking Arynx 4GCreature — Cat Beast Formidable — {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater. 3/5
Vagrant Plowbeasts 5GWCreature — Beast {1}: Regenerate target creature with power 5 or greater. 6/6
Connive 2U/BU/BSorcery Gain control of target creature with power 2 or less.
Merry-Go-Round Artifact — Attraction Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
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