M:tG card similarity search
1G · Enchantment
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Name | Mana | Type | Text |
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Mire Shade | 1B | Creature — Shade | {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery. 1/1 |
Sarinth Greatwurm | 4RG | Creature — Wurm | Trample Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 7/6 |
Cytoplast Manipulator | 2UU | Creature — Human Wizard Mutant | Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. 0/0 |
Daxos's Torment | 3B | Enchantment | Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. |
Earth Rift | 3R | Sorcery | Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Boundless Realms | 6G | Sorcery | Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle. |
Halana and Alena, Partners | 2RG | Legendary Creature — Human Ranger | First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. 2/3 |
Skullbriar, the Walking Grave | BG | Legendary Creature — Zombie Elemental | Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. 1/1 |
Tremble | 1R | Sorcery | Each player sacrifices a land. |
Yawning Fissure | 4R | Sorcery | Each opponent sacrifices a land. |