M:tG card similarity search
3G · Creature — Beast
At the beginning of your upkeep, return a creature you control to its owner's hand. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Sacred Ground | 1W | Enchantment | Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. |
Devourer of Destiny | 5CC | Creature — Eldrazi | You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest. When you cast this spell, exile target permanent that's one or more colors. 6/6 |
Vexing Sphinx | 1UU | Creature — Sphinx | Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx dies, draw a card for each age counter on it. 4/4 |
Wingspan Mentor | 2U | Creature — Human Wizard | When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control. {2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying. 1/3 |
Void Maw | 4BB | Creature — Horror | Trample If another creature would die, exile it instead. Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. 4/5 |
Bloodsworn Steward | 2RR | Creature — Vampire Knight | Flying Commander creatures you control get +2/+2 and have haste. 4/4 |
Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |
A-Iridescent Hornbeetle | 3G | Creature — Insect | At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. 3/3 |
Iridescent Hornbeetle | 4G | Creature — Insect | At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn. 3/4 |
High Ground | W | Enchantment | Each creature you control can block an additional creature each combat. |