M:tG card similarity search
3W · Creature — Human Mercenary
Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Frenzied Raider | 1R | Creature — Demon Berserker | Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider. 2/2 |
Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
Hushwing Gryff | 2W | Creature — Hippogriff | Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1 |
Polukranos Reborn | GGG | Legendary Creature — Hydra | Reach {6}{W/P}: Transform Polukranos Reborn. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 4/5 |
Virtue of Knowledge | 4U | Enchantment | If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
Darksteel Plate | 3 | Artifact — Equipment | Indestructible Equipped creature has indestructible. Equip {2} |
Warmonger | 3R | Creature — Minotaur Monger | {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. 3/3 |
Trailblazer's Boots | 2 | Artifact — Equipment | Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2} |
Heartstone | 3 | Artifact | Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. |
Armory Guard | 3W | Creature — Giant Soldier | Armory Guard has vigilance as long as you control a Gate. 2/5 |