Card Codex

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17 May 2024: Card library updated.

Robe of the Archmagi

2U · Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1}

Similar cards

Color identity:
NameManaTypeText
Lambholt Ravager Creature — Werewolf Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Fiendish Duo 4RRCreature — Devil First strike If a source would deal damage to an opponent, it deals double that damage to that player instead. 5/5
Arcades, the Strategist 1GWULegendary Creature — Elder Dragon Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5
Gaze of Pain 1BSorcery Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Gishath, Sun's Avatar 5RGWLegendary Creature — Dinosaur Avatar Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. 7/6
Lambholt Raconteur 3RCreature — Human Werewolf Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/4
Guilty Conscience WEnchantment — Aura Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Surge to Victory 4RRSorcery Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Farrel's Zealot 1WWCreature — Human Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2
Doomskar Warrior 2GGCreature — Human Warrior Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/3
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