Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Roc Hunter

1R · Creature — Human Soldier

Reach 3/1

Similar cards

Color identity:
NameManaTypeText
Manic Vandal 2RCreature — Human Warrior When Manic Vandal enters the battlefield, destroy target artifact. 2/2
Ardent Electromancer 2RCreature — Human Wizard When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
Lisette, Dean of the Root 2GGLegendary Creature — Human Druid Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. 4/4
Master Thief 2UUCreature — Human Rogue When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. 2/2
Novijen Sages 4UUCreature — Human Advisor Mutant Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. 0/0
Ian Chesterton 2WLegendary Creature — Human Scientist Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3
Tolarian Sentinel 3UCreature — Human Spellshaper Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. 1/3
Glorifier of Dusk 3WWCreature — Vampire Soldier Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4
Merchant of Secrets 2UCreature — Human Wizard When Merchant of Secrets enters the battlefield, draw a card. 1/1
Umbra Mystic 2WCreature — Human Wizard Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2
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