Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rock Badger

4R · Creature — Badger Beast

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3

Similar cards

Color identity:
NameManaTypeText
Dire Fleet Warmonger 1BRCreature — Orc Pirate At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/3
Dinosaur Stampede 2RInstant Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Phelddagrif 1GWULegendary Creature — Phelddagrif {G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. 4/4
Crashing Centaur 4GGCreature — Centaur {G}, Discard a card: Crashing Centaur gains trample until end of turn. Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) 3/4
Spark Trooper 1RRWCreature — Elemental Soldier Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper. 6/1
Zacama, Primal Calamity 6RGWLegendary Creature — Elder Dinosaur Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. 9/9
Overgrown Armasaur 3GGCreature — Dinosaur Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. 4/4
Witch-Maw Nephilim GWUBCreature — Nephilim Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1
Otrimi, the Ever-Playful 3BGULegendary Creature — Nightmare Beast Mutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand. 6/6
Lunar Hatchling 4GUCreature — Alien Beast Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6
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