M:tG card similarity search
4R · Creature — Badger Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Skarrg, the Rage Pits | Land | {T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. | |
Sunbringer's Touch | 2GG | Sorcery | Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) |
Silverback Shaman | 3GG | Creature — Ape Shaman | Trample When Silverback Shaman dies, draw a card. 5/4 |
Elturel Survivors | 3R | Creature — Tiefling Peasant | Trample, myriad As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls. 0/4 |
Kodama of the North Tree | 2GGG | Legendary Creature — Spirit | Trample Shroud (This creature can't be the target of spells or abilities.) 6/4 |
Tumbleweed Rising | 1G | Sorcery | Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Nemata, Grove Guardian | 4GG | Legendary Creature — Treefolk | {2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. 4/5 |
Vug Lizard | 1RR | Creature — Lizard | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4 |
Spiked Ripsaw | 2G | Artifact — Equipment | Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Impetuous Devils | 2RR | Creature — Devil | Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils. 6/1 |