M:tG card similarity search
2R · Creature — Goblin
You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Saprazzan Breaker | 4U | Creature — Beast | {U}: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn. 3/3 |
Scytheclaw Raptor | 2R | Creature — Dinosaur | Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. 4/3 |
Escape to the Wilds | 3RG | Sorcery | Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn. |
Armageddon | 3W | Sorcery | Destroy all lands. |
Bust | 5R | Sorcery | Destroy all lands. |
Ravages of War | 3W | Sorcery | Destroy all lands. |
Tideshaper Mystic | U | Creature — Merfolk Wizard | {T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn. 1/1 |
Rain of Filth | B | Instant | Until end of turn, lands you control gain "Sacrifice this land: Add {B}." |
Destiny Spinner | 1G | Enchantment Creature — Human | Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |
Sea's Claim | U | Enchantment — Aura | Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island. |