M:tG card similarity search
5WW · Creature — Rhino Soldier
{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. 5/7
Name | Mana | Type | Text |
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Plague Fiend | 1B | Creature — Insect | Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. 1/1 |
Initiate's Companion | 1G | Creature — Cat | Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. 3/1 |
Crackle with Power | XXXRR | Sorcery | Crackle with Power deals five times X damage to each of up to X targets. |
Alabaster Kirin | 3W | Creature — Kirin | Flying, vigilance 2/3 |
Diviner Spirit | 4U | Creature — Spirit | Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. 2/4 |
Misthoof Kirin | 2W | Creature — Kirin | Flying, vigilance Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 2/1 |
Herald of the Host | 3WW | Creature — Angel | Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 4/4 |
Kathari Bomber | 1BR | Creature — Bird Shaman | Flying When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber. Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2 |
Sword of War and Peace | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2} |
Static Discharge | 1R | Sorcery | Starting intensity 3 Static Discharge deals damage equal to its intensity to any target> Then cards you own named Static Discharge intensify by 1. |