M:tG card similarity search
GG · Legendary Creature — Elf Druid
{T}: Add {G} for each Forest you control. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Silent Clearing | Land | {T}, Pay 1 life: Add {W} or {B}. {1}, {T}, Sacrifice Silent Clearing: Draw a card. | |
Sunbaked Canyon | Land | {T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card. | |
Waterlogged Grove | Land | {T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice Waterlogged Grove: Draw a card. | |
Mage-Ring Network | Land | {T}: Add {C}. {1}, {T}: Put a storage counter on Mage-Ring Network. {T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way. | |
A-Harald Unites the Elves | 2BG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. |
Centaur Nurturer | 3G | Creature — Centaur Druid | When Centaur Nurturer enters the battlefield, you gain 3 life. {T}: Add one mana of any color. 2/4 |
Letter of Acceptance | 3 | Artifact | {T}: Add one mana of any color. {2}, {T}, Sacrifice Letter of Acceptance: Draw a card. |
Sanctum of Fruitful Harvest | 2G | Legendary Enchantment — Shrine | At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control. |
High Tide | U | Instant | Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}. |
Tel-Jilad Chosen | 1G | Creature — Elf Warrior | Protection from artifacts 2/1 |