Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rogue's Passage

· Land

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Similar cards

Color identity:
NameManaTypeText
Wilson, Refined Grizzly 1GLegendary Creature — Bear Warrior This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.) 2/2
Park Heights Maverick 2GCreature — Human Soldier Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) Park Heights Maverick can't be blocked by creatures with power 2 or less. Whenever Park Heights Maverick deals combat damage to a player or dies, proliferate. 2/2
Apocalypse Chime 2Artifact {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
Goblin Locksmith 1RCreature — Goblin Rogue Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. 2/1
The Balrog, Durin's Bane 5BRLegendary Creature — Avatar Demon This spell costs {1} less to cast for each permanent sacrificed this turn. Haste The Balrog, Durin's Bane can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls. 7/5
War Barge 4Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Cartouche of Zeal REnchantment — Aura Cartouche Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
Hammerhand REnchantment — Aura Enchant creature When Hammerhand enters the battlefield, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
A-You Come to a River 2USorcery Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Dovin's Veto WUInstant This spell can't be countered. Counter target noncreature spell.
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