M:tG card similarity search
UB · Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Name | Mana | Type | Text |
---|---|---|---|
A-Moon-Circuit Hacker | 1U | Enchantment Creature — Human Ninja | Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn. 2/1 |
Driven | 1G | Sorcery | Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." |
Darksteel Ingot | 3 | Artifact | Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color. |
Honor the Fallen | 1W | Instant | Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. |
Spellshock | 2R | Enchantment | Whenever a player casts a spell, Spellshock deals 2 damage to that player. |
Scroll Thief | 2U | Creature — Merfolk Rogue | Whenever Scroll Thief deals combat damage to a player, draw a card. 1/3 |
Decanter of Endless Water | 3 | Artifact | You have no maximum hand size. {T}: Add one mana of any color. |
Cosmium Catalyst | Artifact | {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. | |
Thieving Amalgam | 5BB | Creature — Ape Snake | At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. 6/7 |
Make Your Own Luck | 3GU | Sorcery | Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) |