M:tG card similarity search
1R · Creature — Kavu
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Heartseeker | 4 | Artifact — Equipment | Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
| Incite War | 2R | Instant | Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.) |
| Claws of Valakut | 1RR | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
| Guild Thief | 1U | Creature — Orc Rogue | Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. 1/1 |
| Cabal Patriarch | 3BBB | Legendary Creature — Human Wizard | {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. 5/5 |
| Pitfall Trap | 2W | Instant — Trap | If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost. Destroy target attacking creature without flying. |
| Hero's Heirloom | 2 | Artifact — Equipment | Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2} |
| Quest for the Goblin Lord | R | Enchantment | Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. |
| Malicious Malfunction | 1BB | Sorcery | All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. |
| Overseer of Vault 76 | 2W | Legendary Creature — Human Advisor | First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3 |