M:tG card similarity search
2B · Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Wyll of the Elder Pact | 3URR | Legendary Creature — Human Warlock | When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand. 5/5 |
Riveteers Ascendancy | BRG | Enchantment | Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn. |
Pulse of the Dross | 1BB | Sorcery | Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. |
Plunge into Winter | 1W | Instant | Tap up to one target creature. Scry 1, then draw a card. |
Twilight's Call | 4BB | Sorcery | You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield. |
Murmurs from Beyond | 2U | Instant — Arcane | Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. |
Faith's Reward | 3W | Instant | Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. |
Intrepid Stablemaster | 1G | Creature — Human Scout | Reach {T}: Add {G}. {T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. 2/2 |
Cling to Dust | B | Instant | Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Chameleon Spirit | 3U | Creature — Illusion Spirit | As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */* |