M:tG card similarity search
2B · Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Repopulate | 1G | Instant | Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card: Draw a card.) |
General Tazri | 4W | Legendary Creature — Human Ally | When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. 3/4 |
River Heralds' Boon | 1G | Instant | Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk. |
Writhing Necromass | 6B | Creature — Zombie Giant | This spell costs {1} less to cast for each creature card in your graveyard. Deathtouch 5/5 |
Boneclad Necromancer | 3BB | Creature — Human Wizard | When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. 3/3 |
Neurok Prodigy | 2U | Creature — Human Wizard | Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand. 2/1 |
Void Mirror | 2 | Artifact | Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell. |
Coffin Puppets | 3BB | Creature — Zombie | Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp. 3/3 |
Rahilda, Feral Outlaw | Legendary Creature — Werewolf | Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound 2/2 | |
Entering | 4BR | Sorcery | Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |