M:tG card similarity search
2B · Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Tazri, Stalwart Survivor | 2W | Legendary Creature — Human Warrior | Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. 3/3 |
Spirit Loop | 1W | Enchantment — Aura | Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |
Raven Guild Initiate | 2U | Creature — Human Wizard | Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/4 |
Soulless Jailer | 2 | Artifact Creature — Phyrexian Golem | Permanent cards in graveyards can't enter the battlefield. Players can't cast noncreature spells from graveyards or exile. 0/4 |
Advanced Stitchwing | 3UU | Creature — Zombie Horror | Flying {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. 3/4 |
Stitchwing Skaab | 3U | Creature — Zombie Horror | Flying {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. 3/1 |
Haunting Apparition | 1UB | Creature — Spirit | Flying As Haunting Apparition enters the battlefield, choose an opponent. Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. 1+*/2 |
Evelyn, the Covetous | 2U/BBB/R | Legendary Creature — Vampire Rogue | Flash Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it. 2/5 |
Rainbow Knights | WW | Summon Knights | When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1 |
Reanimate | B | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. |