Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Roil Spout

1WU · Sorcery

Put target creature on top of its owner's library. Awaken 4—{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Similar cards

Color identity:
NameManaTypeText
Storm Elemental 5UCreature — Elemental Flying {U}, Exile the top card of your library: Tap target creature with flying. {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. 3/4
Case of the Lost Witness 1UEnchantment — Case When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Primal Surge 8GGSorcery Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Arcbound Reclaimer 4Artifact Creature — Golem Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Keeper of the Cadence 4UCreature — Human Wizard {3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library. 2/5
Inundate 3UUUSorcery Return all nonblue creatures to their owners' hands.
Word of Undoing UInstant Return target creature and all white Auras you own attached to it to their owners' hands.
Deglamer 1GInstant Choose target artifact or enchantment. Its owner shuffles it into their library.
Unravel the Aether 1GInstant Choose target artifact or enchantment. Its owner shuffles it into their library.
Callous Deceiver 2UCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn. 1/3
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