M:tG card similarity search
3BB · Creature — Horror
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. */*
Name | Mana | Type | Text |
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Spiritual Sanctuary | 2WW | Enchantment | At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life. |
Sunscourge Champion | 2W | Creature — Human Wizard | When Sunscourge Champion enters the battlefield, you gain life equal to its power. Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) 2/3 |
Etherwrought Page | 1WUB | Artifact | At the beginning of your upkeep, choose one — • You gain 2 life. • Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) • Each opponent loses 1 life. |
Shattered Angel | 3WW | Creature — Phyrexian Angel | Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. 3/3 |
Sylvan Shepherd | 2G | Creature — Human Druid | Vigilance Whenever Sylvan Shepherd attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life. 2/3 |
Priest of Ancient Lore | 2W | Creature — Dwarf Cleric | When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. 2/1 |
Herald of Faith | 3WW | Creature — Angel | Flying Whenever Herald of Faith attacks, you gain 2 life. 4/3 |
Priest of Forgotten Gods | 1B | Creature — Human Cleric | {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card. 1/2 |
Honorable Scout | W | Creature — Human Soldier Scout | When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. 1/1 |
Glimmerpost | Land — Locus | When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. {T}: Add {C}. |