Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Roiling Terrain

2RR · Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

Similar cards

Color identity:
NameManaTypeText
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Aesi, Tyrant of Gyre Strait 4GULegendary Creature — Serpent You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card. 5/5
Primal Adversary 2GCreature — Wolf Trample When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. 4/3
Vicious Shadows 6REnchantment Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
Lunar Hatchling 4GUCreature — Alien Beast Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6
Benthic Explorers 3UCreature — Merfolk Scout {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. 2/4
Spawn of Thraxes 5RRCreature — Dragon Flying When Spawn of Thraxes enters the battlefield, it deals damage to any target equal to the number of Mountains you control. 5/5
Splendid Reclamation 3GSorcery Return all land cards from your graveyard to the battlefield tapped.
Soltari Visionary 1WWCreature — Soltari Cleric Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. 2/2
Jinx 1UInstant Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
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