M:tG card similarity search
UUR · Sorcery
Exchange control of two target permanents that share a permanent type.
Name | Mana | Type | Text |
---|---|---|---|
Scour from Existence | 7 | Instant | Exile target permanent. |
Enchantment Alteration | U | Instant | Attach target Aura attached to a creature or land to another permanent of that type. |
Take Possession | 5UU | Enchantment — Aura | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent. |
Perilous Research | 1U | Instant | Draw two cards, then sacrifice a permanent. |
Ripples of Potential | 1U | Instant | Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |
Aura Graft | 1U | Instant | Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. |
Leyline of the Guildpact | G/WG/UB/GR/G | Enchantment | If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types. |
Confiscate | 4UU | Enchantment — Aura | Enchant permanent You control enchanted permanent. |
Burst of Energy | W | Instant | Untap target permanent. |
Fortunate Few | 3WW | Sorcery | Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents. |