Card Codex

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17 May 2024: Card library updated.

Role Reversal

UUR · Sorcery

Exchange control of two target permanents that share a permanent type.

Similar cards

Color identity:
NameManaTypeText
Steely Resolve 1GEnchantment As Steely Resolve enters the battlefield, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Damping Engine 4Artifact A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Cover of Darkness 1BEnchantment As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Instruments of War 4Artifact Flash As Instruments of War enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.
Narrow Escape 2WInstant Return target permanent you control to its owner's hand. You gain 4 life.
Rift Elemental RCreature — Elemental {1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. 1/1
Invoke Justice 1WWWWSorcery Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Mutational Advantage 1GUInstant Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Rushing River 2UInstant Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Southern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target red permanent. 3/3
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