M:tG card similarity search
2GG · Sorcery
Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Iron Will | W | Instant | Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Akoum | Plane — Zendikar | Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted. | |
Hoof Skulkin | 3 | Artifact Creature — Scarecrow | {3}: Target green creature gets +1/+1 until end of turn. 2/2 |
War Barge | 4 | Artifact | {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.) |
Chorus of the Tides | 3U | Creature — Siren | Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/2 |
Get the Point | 3BR | Instant | Destroy target creature. Scry 1. |
Grim Wanderer | 1B | Creature — Goblin Warlock | Flash Tragic Backstory — Cast this spell only if a creature died this turn. 5/3 |
Nocturnal Raid | 2BB | Instant | Black creatures get +2/+0 until end of turn. |
Ore Gorger | 3RR | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. 3/1 |
Choking Fumes | 2W | Instant | Put a -1/-1 counter on each attacking creature. |