M:tG card similarity search
3 · Artifact — Equipment
Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Cavern Lampad | 3B | Enchantment Creature — Nymph | Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate. 2/2 |
Suture Priest | 1W | Creature — Phyrexian Cleric | Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 |
Agility | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
Neighborhood Guardian | 1W | Creature — Unicorn | Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. 2/2 |
Serra Aviary | 3W | World Enchantment | Creatures with flying get +1/+1. |
Makindi Ox | 4W | Creature — Ox | Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. 4/4 |
Gift of Growth | 1G | Instant | Kicker {2} (You may pay an additional {2} as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead. |
Agrus Kos, Wojek Veteran | 3RW | Legendary Creature — Human Soldier | Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. 3/3 |
Trail of Mystery | 1G | Enchantment | Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. |
Divine Favor | 1W | Enchantment — Aura | Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. |