M:tG card similarity search
1B · Creature — Zombie
{1}{U}: Roofstalker Wight gains flying until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Aurora Griffin | 3W | Creature — Griffin | Flying {W}: Target permanent becomes white until end of turn. 2/2 |
Fleetfeather Cockatrice | 3GU | Creature — Cockatrice | Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 3/3 |
Phantasmal Fiend | 3B | Creature — Illusion | {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5 |
Heir to Dragonfire | 1R | Creature — Human Warlock | {R}: Heir to Dragonfire gets +1/+0 until end of turn. {2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. 2/2 |
Iizuka the Ruthless | 3RR | Legendary Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. 3/3 |
Involuntary Employment | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Soulblade Corrupter | 4B | Creature — Human Warrior | Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. 3/3 |
Azimaet Drake | 2U | Creature — Drake | Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn. 1/3 |
Drake Hatchling | 2U | Creature — Drake | Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn. 1/3 |
Fire Drake | 1RR | Creature — Drake | Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn. 1/2 |