M:tG card similarity search
3B · Creature — Vampire Assassin
Flash Flying, lifelink When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 2/2
Name | Mana | Type | Text |
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Spire Monitor | 4U | Creature — Phyrexian Drake | Flash (You may cast this spell any time you could cast an instant.) Flying 3/3 |
Azorius Skyguard | 4WU | Creature — Human Knight | Flying, first strike Creatures your opponents control get -1/-0. 3/3 |
Doomwake Giant | 4B | Enchantment Creature — Giant | Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. 4/6 |
Angelic Quartermaster | 3WW | Creature — Angel Soldier | Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. 3/3 |
Skyboon Evangelist | 4W | Creature — Bird Advisor | Flying When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn. 3/3 |
Sanitation Automaton | 2 | Artifact Creature — Construct | When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 2/1 |
Moradin's Disciples | 3W | Creature — Dwarf Cleric | Double team Whenever Moradin's Disciples attacks, tap target creature defending player controls. 2/3 |
Seekers' Squire | 1B | Creature — Human Scout | When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |
Tranquil Domain | 1G | Instant | Destroy all non-Aura enchantments. |
Goblin Gardener | 3R | Creature — Goblin | When Goblin Gardener dies, destroy target land. 2/1 |