M:tG card similarity search
2U · Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Tidal Wave | 2U | Instant | Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step. |
| A-Wizard Class | U | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. |
| Wizard Class | U | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. |
| Bladebrand | 1B | Instant | Target creature gains deathtouch until end of turn. Draw a card. |
| Lace with Moonglove | 2G | Instant | Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) Draw a card. |
| Poison the Blade | 1G | Instant | Target creature gains deathtouch until end of turn. Draw a card. |
| Unwilling Recruit | XRRR | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. |
| Silversmote Ghoul | 2B | Creature — Zombie Vampire | At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. {1}{B}, Sacrifice Silversmote Ghoul: Draw a card. 3/1 |
| Insist | G | Sorcery | The next creature spell you cast this turn can't be countered. Draw a card. |
| Rocket Launcher | 4 | Artifact | {2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. |