Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rooftop Saboteurs

· Creature — Moonfolk Ninja

Flying Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Marsh Boa GCreature — Snake Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1
Zodiac Snake 2BCreature — Snake Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2
Skyscanner 3Artifact Creature — Thopter Flying When Skyscanner enters the battlefield, draw a card. 1/1
Zhur-Taa Druid RGCreature — Human Druid {T}: Add {G}. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. 1/1
Mutual Epiphany Phenomenon When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
Muse Drake 3UCreature — Drake Flying When Muse Drake enters the battlefield, draw a card. 1/3
Pharagax Giant 4RCreature — Giant Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent. 3/3
Cathedral Membrane 1W/PArtifact Creature — Phyrexian Wall ({W/P} can be paid with either {W} or 2 life.) Defender When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. 0/3
Spellbinder 3Artifact — Equipment Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {4}
Sword of Forge and Frontier 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}
Page 102