Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Root Maze

G · Enchantment

Artifacts and lands enter the battlefield tapped.

Similar cards

Color identity:
NameManaTypeText
Merfolk Tunnel-Guide GUCreature — Merfolk Wizard When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." 2/2
Filigree Vector 3WArtifact Creature — Phyrexian Construct When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. {1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
Pretender's Claim 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Molten Frame 1RInstant Destroy target artifact creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Runed Arch 3Artifact Runed Arch enters the battlefield tapped. {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
Eye of Singularity 3WWorld Enchantment When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
Consulate Crackdown 3WWEnchantment When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
Incoming! 4GGGGSorcery Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Priest of Urabrask 2RCreature — Phyrexian Human Cleric When Priest of Urabrask enters the battlefield, add {R}{R}{R}. 2/1
Equipoise 2WEnchantment At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
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