M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Wildfire Awakener | X1RW | Creature — Human Wizard | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Wildfire Awakener enters the battlefield, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player." 3/2 |
| Silver Deputy | 2 | Artifact Creature — Mercenary | When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery. 1/2 |
| Break Asunder | 2GG | Sorcery | Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Wilt | 1G | Instant | Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) |
| A-Llanowar Loamspeaker | 1G | Creature — Elf Druid | {T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3 |
| Llanowar Loamspeaker | 1G | Creature — Elf Druid | {T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. 1/3 |
| Tidal Warrior | U | Creature — Merfolk Warrior | {T}: Target land becomes an Island until end of turn. 1/1 |
| Fetch Quest | 5GG | Sorcery — Adventure | Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield. |
| Thelonite Monk | 2GG | Creature — Insect Monk Cleric | {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) 1/2 |
| Lightning Colt | 3RR | Instant Creature — Horse | When Lightning Colt enters the battlefield, it deals 3 damage to any target. 3/3 |