Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Root Sliver

3G · Creature — Sliver

This spell can't be countered. Sliver spells can't be countered. 2/2

Similar cards

Color identity:
NameManaTypeText
Scatter to the Winds 1UUInstant Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Detonate XRSorcery Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Eidolon of Rhetoric 2WEnchantment Creature — Spirit Each player can't cast more than one spell each turn. 1/4
Realmbreaker's Grasp 1WEnchantment — Aura Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Mana Maze 1UEnchantment Players can't cast spells that share a color with the spell most recently cast this turn.
Decree of Silence 6UUEnchantment Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell.
Ward of Bones 6Artifact Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
Tsabo's Assassin 2BBCreature — Phyrexian Zombie Assassin {T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. 1/1
River Boa 1GCreature — Snake Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate River Boa. 2/1
Wild Slash RInstant Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.
Page 80