M:tG card similarity search
2W · Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Name | Mana | Type | Text |
---|---|---|---|
Mantis Engine | 5 | Artifact Creature — Insect | {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 3/3 |
Stagecoach Security | 4W | Creature — Human Soldier | When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5 |
Vampire's Bite | B | Instant | Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
Urza's Engine | 5 | Artifact Creature — Juggernaut | Trample {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. 1/5 |
Traitorous Blood | 1RR | Sorcery | Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. |
Viashino Grappler | 2R | Creature — Viashino | {G}: Viashino Grappler gains trample until end of turn. 3/1 |
Pack's Betrayal | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Keeper of Kookus | R | Creature — Goblin | {R}: Keeper of Kookus gains protection from red until end of turn. 1/1 |
Pale Wayfarer | 5WW | Creature — Spirit Giant | {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) 4/4 |
Gargoyle Sentinel | 3 | Artifact Creature — Gargoyle | Defender (This creature can't attack.) {3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying. 3/3 |