M:tG card similarity search
5GG · Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6
Name | Mana | Type | Text |
---|---|---|---|
Sporecap Spider | 2G | Creature — Spider | Reach 1/5 |
Lancers en-Kor | 3WW | Creature — Kor Soldier | Trample {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. 3/3 |
Etali, Primal Conqueror | 5RR | Legendary Creature — Elder Dinosaur | Trample When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. {9}{G/P}: Transform Etali. Activate only as a sorcery. 7/7 |
Heartwood Treefolk | 2GG | Creature — Treefolk | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4 |
Dire-Strain Brawler | Creature — Werewolf | Vigilance Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 | |
Arbalest Engineers | 1RG | Creature — Human Artificer | When Arbalest Engineers enters the battlefield, choose one — • Arbalest Engineers deals 1 damage to any target. • Put a +1/+1 counter on target creature. It gains trample and haste until end of turn. • Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/2 |
Sunrise Cavalier | 1RW | Creature — Human Knight | Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3 |
Putrid Raptor | 4BB | Creature — Zombie Dinosaur Beast | Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4 |
Ojer Kaslem, Deepest Growth | 3GG | Legendary Creature — God | Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. 6/5 |
Trostani's Summoner | 5GW | Creature — Elf Shaman | When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. 1/1 |