Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rootless Yew

3GG · Creature — Treefolk

When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle. 5/4

Similar cards

Color identity:
NameManaTypeText
Crackdown 2WEnchantment Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Dakmor Sorceress 5BCreature — Human Wizard Dakmor Sorceress's power is equal to the number of Swamps you control. */4
Stormkeld Vanguard 4GGCreature — Giant Warrior Stormkeld Vanguard can't be blocked by creatures with power 2 or less. 6/7
Greater Sandwurm 5GGCreature — Wurm Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling {2} ({2}, Discard this card: Draw a card.) 7/7
Aradesh, the Founder 2WLegendary Creature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. 1/4
Monkey- Creature — Monkey Whenever a nontoken creature you control dies, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +2/+2
Meekstone 1Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps.
Trail of Crumbs 1GEnchantment When Trail of Crumbs enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, you may pay {1}. If you do, look at the top two cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
A-Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5
Kaboom! 4RSorcery Choose any number of target players or planeswalkers. For each of them, reveal cards from the top of your library until you reveal a nonland card, Kaboom! deals damage equal to that card's mana value to that player or planeswalker, then you put the revealed cards on the bottom of your library in any order.
Page 217