M:tG card similarity search
3G · Creature — Elf Druid
Lands you control and land cards in your library are basic. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Destructive Flow | BRG | Enchantment | At the beginning of each player's upkeep, that player sacrifices a nonbasic land. |
Woodwraith Corrupter | 3BBG | Creature — Elemental Horror | {1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. 3/6 |
Dreadwurm | 4B | Creature — Wurm Horror | Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4 |
Zask, Skittering Swarmlord | 3GG | Legendary Creature — Insect | You may play lands and cast Insect spells from your graveyard. Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. ({B/G} can be paid with either {B} or {G}.) 5/5 |
Goblin Gardener | 3R | Creature — Goblin | When Goblin Gardener dies, destroy target land. 2/1 |
Mana Short | 2U | Instant | Tap all lands target player controls and that player loses all unspent mana. |
Haunting Echoes | 3BB | Sorcery | Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles. |
Piracy | UU | Sorcery | Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. |
Jalum Grifter | 3RR | Legendary Creature — Devil | {1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent. 3/5 |
Faldorn, Dread Wolf Herald | 1RG | Legendary Creature — Human Druid | Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn. 3/3 |