Card Codex

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17 May 2024: Card library updated.

Roots of Life

1GG · Enchantment

As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Thornwood Falls Land Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.
Tranquil Cove Land Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.
Wind-Scarred Crag Land Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.
Pallimud 2RCreature — Beast As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. */3
Dwarven Priest 3WCreature — Dwarf Cleric When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4
Arashin Cleric 1WCreature — Human Cleric When Arashin Cleric enters the battlefield, you gain 3 life. 1/3
Cathedral Sanctifier WCreature — Human Cleric When Cathedral Sanctifier enters the battlefield, you gain 3 life. 1/1
Temple Acolyte 1WCreature — Human Cleric When Temple Acolyte enters the battlefield, you gain 3 life. 1/3
Teroh's Faithful 3WCreature — Human Cleric When Teroh's Faithful enters the battlefield, you gain 4 life. 1/4
Tireless Missionaries 4WCreature — Human Cleric When Tireless Missionaries enters the battlefield, you gain 3 life. 2/3
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