Card Codex

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17 May 2024: Card library updated.

Roots of Wisdom

1G · Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Similar cards

Color identity:
NameManaTypeText
Regrowth 1GSorcery Return target card from your graveyard to your hand.
Teachings of the Archaics 2USorcery — Lesson If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Dryad's Revival 2GSorcery Return target card from your graveyard to your hand. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Necromancer's Assistant 2BCreature — Zombie When Necromancer's Assistant enters the battlefield, mill three cards. 3/1
Revive 1GSorcery Return target green card from your graveyard to your hand.
Harvest Wurm 1GCreature — Wurm When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. 3/2
Dirty 2GSorcery Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)
Overwhelming Instinct 2GEnchantment Whenever you attack with three or more creatures, draw a card.
Trade Routes 1UEnchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
Chronic Flooding 1UEnchantment — Aura Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
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