Card Codex

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17 May 2024: Card library updated.

Roots of Wisdom

1G · Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Similar cards

Color identity:
NameManaTypeText
Turf Wound 2RInstant Target player can't play lands this turn. Draw a card.
Grizzled Angler 2UCreature — Human {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. 2/3
Ground Seal 1GEnchantment When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Tazeem Plane — Zendikar Creatures can't block. Whenever chaos ensues, draw a card for each land you control.
Skola Grovedancer 1GEnchantment Creature — Satyr Druid Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. 2/2
Odunos River Trawler 2BCreature — Zombie When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand. {W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand. 2/2
Trusty Packbeast 2WCreature — Beast When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. 2/3
Wildest Dreams XXGSorcery Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
A-Fates' Reversal BSorcery Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Fates' Reversal 1BSorcery Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
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