Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rootwater Commando

2U · Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2

Similar cards

Color identity:
NameManaTypeText
Archetype of Imagination 4UUEnchantment Creature — Human Wizard Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2
Pale Bears 2GCreature — Bear Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 2/2
River Bear 3GCreature — Bear Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3
True Identity 1WEnchantment Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Krosan Vorine 3GCreature — Cat Beast Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) Krosan Vorine can't be blocked by more than one creature. 3/2
Star Whale 6UUCreature — Alien Whale Flying, vigilance Other creatures you control have ward {2}. Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 8/8
Surprise Party 2WEnchantment When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party. Robots you control get +1/+0 and have vigilance.
Vadrik, Astral Archmage 1URLegendary Creature — Human Wizard If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2
Zombie Trailblazer BBBCreature — Zombie Scout Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 2/2
Grell Philosopher 2UCreature — Horror Wizard Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4
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