Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rootwater Matriarch

2UU · Creature — Merfolk

{T}: Gain control of target creature for as long as that creature is enchanted. 2/3

Similar cards

Color identity:
NameManaTypeText
Hex 4BBSorcery Destroy six target creatures.
Chariot of the Sun 3Artifact {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.
Loxodon Mystic 3WWCreature — Elephant Cleric {W}, {T}: Tap target creature. 3/3
Tortoise Formation 3UInstant Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Demon's Jester 3BCreature — Imp Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand. 2/2
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Kari Zev's Expertise 1RRSorcery Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
Saddled Rimestag 1GSnow Creature — Elk Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn. 2/2
Primeval Light 3GSorcery Destroy all enchantments target player controls.
Lich's Caress 3BBSorcery Destroy target creature. You gain 3 life.
Page 125