M:tG card similarity search
2UU · Creature — Merfolk
{T}: Gain control of target creature for as long as that creature is enchanted. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Hex | 4BB | Sorcery | Destroy six target creatures. |
Chariot of the Sun | 3 | Artifact | {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1. |
Loxodon Mystic | 3WW | Creature — Elephant Cleric | {W}, {T}: Tap target creature. 3/3 |
Tortoise Formation | 3U | Instant | Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) |
Demon's Jester | 3B | Creature — Imp | Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand. 2/2 |
Rune of Might | 1G | Enchantment — Aura Rune | Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." |
Kari Zev's Expertise | 1RR | Sorcery | Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost. |
Saddled Rimestag | 1G | Snow Creature — Elk | Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn. 2/2 |
Primeval Light | 3G | Sorcery | Destroy all enchantments target player controls. |
Lich's Caress | 3BB | Sorcery | Destroy target creature. You gain 3 life. |