Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rootwater Matriarch

2UU · Creature — Merfolk

{T}: Gain control of target creature for as long as that creature is enchanted. 2/3

Similar cards

Color identity:
NameManaTypeText
Thornwatch Scarecrow 6Artifact Creature — Scarecrow Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Thornwatch Scarecrow has vigilance as long as you control a white creature. 4/4
Trostani, Three Whispers GG/WWLegendary Creature — Dryad {1}{G}: Target creature gains deathtouch until end of turn. {G/W}: Target creature gains vigilance until end of turn. {2}{W}: Target creature gains double strike until end of turn. 4/4
Traitorous Instinct 3RSorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Black Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Aura Graft 1UInstant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Bloody Betrayal 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Curse of the Fire Penguin 4RREnchantment — Aura Enchant creature Curse of the Fire Penguin consumes and confuses enchanted creature.
Welcome to the Fold 2UUSorcery Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Guardian Beast 3BCreature — Beast As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. 2/4
Homeward Path Land {T}: Add {C}. {T}: Each player gains control of all creatures they own.
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