Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rootwater Matriarch

2UU · Creature — Merfolk

{T}: Gain control of target creature for as long as that creature is enchanted. 2/3

Similar cards

Color identity:
NameManaTypeText
Nightfire Giant 4BCreature — Zombie Giant Nightfire Giant gets +1/+1 as long as you control a Mountain. {4}{R}: Nightfire Giant deals 2 damage to any target. 4/3
Sleeping Potion 1UEnchantment — Aura Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
Fight the _____ Fight 1GEnchantment — Aura Enchant creature you control When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control. Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.
Cartouche of Ambition 2BEnchantment — Aura Cartouche Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.
A-Public Enemy 2UEnchantment — Aura Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards.
Blood Feud 4RRSorcery Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Clash of Titans 3RRInstant Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Sarah's Wings WTribal Instant — Angel Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Cloudform 1UUEnchantment When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.
Nantuko Calmer 2GGCreature — Insect Druid {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. 2/3
Page 71