Card Codex

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17 May 2024: Card library updated.

Rose Noble

3U · Legendary Creature — Human

Ward {2} Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/3

Similar cards

Color identity:
NameManaTypeText
Nature's Resurgence 2GGSorcery Each player draws a card for each creature card in their graveyard.
Supernatural Rescue 3WEnchantment — Aura This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
Bloodfire Expert 2RCreature — Efreet Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/1
Clockwork Fox 3Artifact Creature — Fox When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. 3/2
Vanquisher's Banner 5Artifact As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
Eris, Roar of the Storm 8URLegendary Creature — Elemental Warlock This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess. 4/4
Fae Offering 2GEnchantment At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
Rona, Sheoldred's Faithful 1UBBLegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs. 3/4
Grim Backwoods Land {T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Psychic Membrane 2UCreature — Wall Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3
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