M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Training Center | Land | Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. | |
Undergrowth Stadium | Land | Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. | |
Vault of Champions | Land | Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. | |
Winter Eladrin | 2U | Creature — Faerie Elf Wizard | Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand. 2/2 |
Expressive Iteration | UR | Sorcery | Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. |
Jolrael's Centaur | 1GG | Creature — Centaur Archer | Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2/2 |
Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |
Shreds of Sanity | 2R | Sorcery | Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. |
Constable of the Realm | 4W | Creature — Giant Soldier | Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield. 3/3 |
Rain of Filth | B | Instant | Until end of turn, lands you control gain "Sacrifice this land: Add {B}." |