M:tG card similarity search
1B · Creature — Zombie Giant
Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. 3/3
Name | Mana | Type | Text |
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Lunar Hatchling | 4GU | Creature — Alien Beast | Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6 |
Skanos, Green Dragon Vassal | 4GG | Legendary Creature — Dragon Ranger | Vigilance Whenever Skanos, Green Dragon Vassal attacks, untap another target attacking creature. It gets +X/+0 until end of turn, where X is Skanos's power. 6/6 |
Lightbringer | 2W | Creature — Kor Rebel | {T}, Sacrifice Lightbringer: Exile target black creature. 2/2 |
Soltari Trooper | 1W | Creature — Soltari Soldier | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1 |
Goblin Goon | 3R | Creature — Goblin Mutant | Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. 6/6 |
Civic Gardener | 1G | Creature — Human Citizen | Whenever Civic Gardener attacks, untap target creature or land. 2/2 |
Mogg Toady | 1R | Creature — Goblin | Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. 2/2 |
Celestine Cave Witch | 3B | Creature — Human Warlock | When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens. Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.") 2/3 |
Cavalry Pegasus | 1W | Creature — Pegasus | Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. 1/1 |
Viashino Bey | 2RR | Creature — Viashino | If Viashino Bey attacks, all creatures you control attack if able. 4/3 |