Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rotting Giant

1B · Creature — Zombie Giant

Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. 3/3

Similar cards

Color identity:
NameManaTypeText
Aether Membrane 1RRCreature — Wall Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat. 0/5
Wall of Tears 1UCreature — Wall Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. 0/4
Maraleaf Rider 1GCreature — Elf Knight Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able. 3/1
Garrison Griffin 2WCreature — Griffin Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2
Endless Sands Land — Desert {T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
Thornbow Archer BCreature — Elf Archer Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. 1/2
Godsend 1WWLegendary Artifact — Equipment Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}
Taunting Kobold RCreature — Kobold Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 0/1
Roc Charger 2WCreature — Bird Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. 1/3
Boneyard Parley 5BBSorcery Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Page 73